The Game
BloodFeud is a revolutionary tabletop miniatures game, combining new and innovative features with the majesty of historical gaming.
One Box - Two Armies
BloodFeud offers its players more by including two armies in every release. Everyone knows that times are tough. Thats where BloodFeud doubles down and gives the player twice as much. Our core release includes two full armies, Samurai versus Vikings, and a whopping 63 miniatures. Run two armies or split the purchase with a friend - BloodFeud value’s you as a player.
A Bright Future of Feuding
Future releases known as Battle Books will include two armies, such as, Romans versus Mongols, Anglo-Saxons versus Carthaginians, Crusaders versus Egyptians and Normans versus Saracens, and every Battle Book will include unique equipment and rules, historical battles between historically relevant armies, along with the ‘what if’ match-up’s. Beyond the Battle Books, BloodFeud will also offer themed Battle Books such as the ‘Pantheon of Olympus’ dealing with the classical Greek and Aegean city states and the ‘Feud of the Three Kingdoms’ looking at the romanticised Chinese Warring States period. The path of BloodFeud will delve deeper again as time goes on, but at the moment, that is between us and the Gods.
Hybrid Turn Based Play
BloodFeud brings together Role Playing Game elements of character creation, with specific game mechanics designed to create battlefield variability. Gone are the days of knowing who will win on turn two. BloodFeud does away with the old gaming concepts of ‘I go - you go’ and replaces it with a purely initiative driven turn base. Agile and nimble troops will always be given the opportunity to go first, and a gameplay strategy can be developed around ‘getting the drop’ on your opponent or seizing strategic terrain before your opponent has the opportunity.
1 Battle - 1000 Outcomes
BloodFeud also makes use of innovative turn-based effects through random card draw. The tension and excitement builds as each warlord discovers how the battle space has changed and evolved as the battle progresses. From simple weather changes, to discovery of equipment or even being joined by fresh troops or being set upon by assassins, the outcome of each battle is never truly known until the last sword is drawn.
Historical but Exciting
BloodFeud has its roots in history and all troop types, equipment and heroes come from historical reference. BloodFeud seeks to be different however to the mainstay of historical wargames in that it allows the player to leave their mark and make the game their own. Roman Gladiators can battle it out with Saracen Marmluks. Samurai can lead a last charge against Hannibals war elefants. The strictures of historical wargaming are lifted, and BloodFeud allows the players imagination to drive the game forward.
Unforgiving Fast Paced Combat
Dice rolling is the bane of modern wargaming. Buckets of dice and counters reign as rolls to hit and wound are couple with armor and invulnerability saves. What this means is that half the game is spent counting dice when it could be spent playing out a grand strategy or walking your opponent into a cunning trap. Combat in BloodFeud is by single die rolling for each attack. Rolling to hit, wound and save is built into one single roll on a D10. Beyond the metrics of mathematic battle, BloodFeud introduces the player to battle outcome effects. Battle lines can be pushed back, morale can waiver or formations can even be broken into disarray, to be ridden down as they flee. Death on the battlefield has never been closer than in BloodFeud. Models and heroes particularly, including the player as the warlord, do not have a buffer of wounds to make up for hazardous strategy. An arrow that pierces armor is just as deadly to a footman as it is a king. If you lead from the front, be prepared to pay the iron price.
Artificial Intelligence for Solo and Coop Play
The Battle Buddy AI system is the ever ready gaming companion that the player has never had. Let’s be truthful, in a modern world where life can be all too busy, it can be difficult to connect with other players for an afternoon and play a tabletop game. Even with BloodFeuds advanced mechanics allowing for a game to be played in as little as 45 minutes, sometimes, time is the chief enemy. Battle Buddy AI brings a new level of solo or cooperative play to the table. While not truly ‘artificial intelligence’, Battle Buddy does bring a scalable opponent, of variable difficulty and aggression to fight against. Turn by turn the Battle Buddy’s army will manoeuvre and engage your forces in a coordinated strategy. Battle Buddy will seek to take objectives, launch spearhead attacks and defend against your thrusts. Not only is Battle Buddy a fantastic training tool and genuine gaming opponent, the Battle Buddy can also be your loyal ally in multiple army games with both Human and Battle Buddy armies or in cooperative play against a common foe.
Custom Miniatures
BloodFeud’s proprietary miniatures range is crafted to allow for maximum customisation by the player. Joints are designed around balls and sockets so torso’s, arm’s and head’s can be posed in an almost unlimited number of ways. Stepping away from the industry wide mono-pose models, BloodFeud offers you the flexibility to use your imagination. Have you ever wanted to run battle axe wielding Ninja’s or bare-chested Viking Beserkir’s on horseback? With the BloodFeud WarChest App, you can order the parts you want for your miniatures and your army, and build them up the way you want.
WarChest App
Soon to be available on Android and iOS, the WarChest App is your one-stop-shop for all the news, upgrades, army building and purchasing of BloodFeud and its related modules and miniatures. The WarChest App combines an online army building system, that with one click can convert your army list into a purchasable product that can be on its way to you in minutes. The WarChest App also serves as the portal to our BloodFeud community where you can post your battle reports, kit-bashing and awesome paint jobs to build the hobby outside the battlefield.